Ability-by-ability breakdown of Singed with real cooldowns and costs, the combo worth drilling, and why order changes the outcome.
Casting in the wrong order on Singed does not shave a little damage off — it frequently wastes an ability outright, because the setup lands after the payoff.
At 125 attack range Singed has to walk into damage to deal it, so every trade begins with a decision about whether you can afford the walk.

Singed drafts off nearby champions, gaining a burst of Move Speed when passing them.
Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.
Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.
Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.
Take Insanity Potion at levels 6, 11 and 16 — the ultimate is always worth the point it costs.
For the basic abilities, Mega Adhesive (W) gains the most from being ranked: its cooldown falls by 4 seconds between rank 1 and max, which is the largest improvement in the kit. That is the usual argument for maxing it first.
This is reasoning from the cooldown data, not a win-rate ranking — a matchup that punishes you can invert it.
Those cooldown figures are per rank, lowest first. The gap between the first and last number is the best argument for a skill order there is — an ability that drops sharply as you rank it earns those points; one that barely moves does not.
Singed is mana-gated, which is the real limit on how often you can contest a wave early.
These are the designers' words, not ours — the tips shipped in the client for Singed.
Practice tool has no MMR attached and lets you reset cooldowns on demand. Ten minutes there beats ten games of learning a sequence while somebody fights back.
| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 650 | 2282 |
| Attack damage | 63 | 63 |
| Armour | 34 | 105.4 |
| Magic resist | 32 | 66.9 |
Movement speed 345 and attack range 125 do not grow with levels — they are the two numbers that stay true all game.
Full Singed page — abilities, stats and every skin →