What Sett threatens, which cooldowns open your safe window, and Riot's own notes on beating it.
Sett is a fighter that wants to trade repeatedly, survive the return damage, and win the third exchange rather than the first. At 125 attack range Sett has to walk into damage to deal it, so every trade begins with a decision about whether you can afford the walk.
That shapes the lane more than any item choice: you are deciding, every wave, whether to stand where it does its job.

Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.
Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.
Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.
Each of those numbers is a window. With its defining ability down, Sett is a fighter without the tool the whole kit is built around — that is when the lane is yours.
Sett uses Grit rather than mana, so "back when you are out of mana" does not apply — track the bar itself.
| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 670 | 2608 |
| Attack damage | 60 | 60 |
| Armour | 33 | 112.9 |
| Magic resist | 28 | 62.9 |
Movement speed 340 and attack range 125 do not grow with levels — they are the two numbers that stay true all game.
Full Sett page — abilities, stats and every skin →