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Pyke combos: cooldowns, costs and the order that matters

Ability-by-ability breakdown of Pyke with real cooldowns and costs, the combo worth drilling, and why order changes the outcome.

Pyke splash art

Damage is a sequence, not a sum

Casting in the wrong order on Pyke does not shave a little damage off — it frequently wastes an ability outright, because the setup lands after the payoff.

At 150 attack range Pyke has to walk into damage to deal it, so every trade begins with a decision about whether you can afford the walk.

Pyke splash art

The kit, with the real numbers

Gift of the Drowned Ones icon
Passive

Gift of the Drowned Ones

When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.

Bone Skewer icon
Q

Bone Skewer

Pyke either stabs an enemy in front of him or pulls an enemy towards him.

Cooldown 10/9.5/9/8.5/8sCost 70/75/80/85/90 {{ abilityresourcename }}Range 400
Ghostwater Dive icon
W

Ghostwater Dive

Pyke enters Camouflage and gains significant Move Speed that decays over time.

Cooldown 14/13/12/11/10sCost 65 {{ abilityresourcename }}Range 600
Phantom Undertow icon
E

Phantom Undertow

Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.

Cooldown 15/14/13/12/11sCost 40 {{ abilityresourcename }}Range 550
Death From Below icon
R

Death From Below

Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.

Cooldown 100/85/70sCost 100 {{ abilityresourcename }}Range 750

Skill order, and how to reason about it

Take Death From Below at levels 6, 11 and 16 — the ultimate is always worth the point it costs.

For the basic abilities, Ghostwater Dive (W) gains the most from being ranked: its cooldown falls by 4 seconds between rank 1 and max, which is the largest improvement in the kit. That is the usual argument for maxing it first.

This is reasoning from the cooldown data, not a win-rate ranking — a matchup that punishes you can invert it.

Reading the cooldown column

Those cooldown figures are per rank, lowest first. The gap between the first and last number is the best argument for a skill order there is — an ability that drops sharply as you rank it earns those points; one that barely moves does not.

Pyke is mana-gated, which is the real limit on how often you can contest a wave early.

Riot's own notes on playing Pyke

These are the designers' words, not ours — the tips shipped in the client for Pyke.

Drill it in practice tool

Practice tool has no MMR attached and lets you reset cooldowns on demand. Ten minutes there beats ten games of learning a sequence while somebody fights back.

What the stat line does between level 1 and 18

StatLevel 1Level 18
Health6702540
Attack damage6262
Armour37116.9
Magic resist3266.9

Movement speed 330 and attack range 150 do not grow with levels — they are the two numbers that stay true all game.

Full Pyke page — abilities, stats and every skin →

Champion data from Riot's Data Dragon, patch 16.16.1. SmurfVault is not endorsed by Riot Games.