Ability-by-ability breakdown of Pyke with real cooldowns and costs, the combo worth drilling, and why order changes the outcome.
Casting in the wrong order on Pyke does not shave a little damage off — it frequently wastes an ability outright, because the setup lands after the payoff.
At 150 attack range Pyke has to walk into damage to deal it, so every trade begins with a decision about whether you can afford the walk.

When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.
Pyke either stabs an enemy in front of him or pulls an enemy towards him.
Pyke enters Camouflage and gains significant Move Speed that decays over time.
Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
Take Death From Below at levels 6, 11 and 16 — the ultimate is always worth the point it costs.
For the basic abilities, Ghostwater Dive (W) gains the most from being ranked: its cooldown falls by 4 seconds between rank 1 and max, which is the largest improvement in the kit. That is the usual argument for maxing it first.
This is reasoning from the cooldown data, not a win-rate ranking — a matchup that punishes you can invert it.
Those cooldown figures are per rank, lowest first. The gap between the first and last number is the best argument for a skill order there is — an ability that drops sharply as you rank it earns those points; one that barely moves does not.
Pyke is mana-gated, which is the real limit on how often you can contest a wave early.
These are the designers' words, not ours — the tips shipped in the client for Pyke.
Practice tool has no MMR attached and lets you reset cooldowns on demand. Ten minutes there beats ten games of learning a sequence while somebody fights back.
| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 670 | 2540 |
| Attack damage | 62 | 62 |
| Armour | 37 | 116.9 |
| Magic resist | 32 | 66.9 |
Movement speed 330 and attack range 150 do not grow with levels — they are the two numbers that stay true all game.
Full Pyke page — abilities, stats and every skin →