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Your first ten games on Poppy: a smurf opener

A ten-game plan for Poppy on a fresh account — the abilities to drill, the real cooldowns to respect, and the habit that costs the most games.

Poppy splash art

Why Poppy on a new account

A new account gives you ten normal games before ranked opens. That is the only stretch where you can misplay Poppy at no cost to your rating, and most players spend it on autopilot.

Poppy is a tank whose job in a fight is to start the fight on your terms and be the most costly thing to ignore. At 125 attack range Poppy has to walk into damage to deal it, so every trade begins with a decision about whether you can afford the walk.

Poppy is mana-gated, which is the real limit on how often you can contest a wave early.

Poppy loading art

Drill these, in this order

Iron Ambassador icon
Passive

Iron Ambassador

Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.

Hammer Shock icon
Q

Hammer Shock

Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.

Cooldown 8/7/6/5/4sCost 35/40/45/50/55 {{ abilityresourcename }}Range 430
Steadfast Presence icon
W

Steadfast Presence

Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.

Cooldown 20/18/16/14/12sCost 50 {{ abilityresourcename }}Range 400
Heroic Charge icon
E

Heroic Charge

Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.

Cooldown 14/13/12/11/10sCost 70 {{ abilityresourcename }}Range 475
Keeper's Verdict icon
R

Keeper's Verdict

Poppy channels a hammer strike that knocks enemies very far away.

Cooldown 140/120/100sCost 100 {{ abilityresourcename }}Range 500

Skill order, and how to reason about it

Take Keeper's Verdict at levels 6, 11 and 16 — the ultimate is always worth the point it costs.

For the basic abilities, Steadfast Presence (W) gains the most from being ranked: its cooldown falls by 8 seconds between rank 1 and max, which is the largest improvement in the kit. That is the usual argument for maxing it first.

This is reasoning from the cooldown data, not a win-rate ranking — a matchup that punishes you can invert it.

Games one to four: last-hitting only

Do not look for kills. Farm, and watch the cooldown figures above — a tank that walks up with its main ability down is giving away a free trade, and at rank one those cooldowns are at their longest.

Melee last-hitting under tower is its own skill, and these are the games to practise it deliberately.

Games five to ten: trading patterns

Now use the cooldowns. The recurring error for this class is engaging before anyone can follow up — it never feels like a mistake in the moment, which is exactly why it survives into ranked.

Riot's own notes on playing Poppy

These are the designers' words, not ours — the tips shipped in the client for Poppy.

What the stat line does between level 1 and 18

StatLevel 1Level 18
Health6102480
Attack damage5656
Armour35120
Magic resist3266.9

Movement speed 345 and attack range 125 do not grow with levels — they are the two numbers that stay true all game.

Full Poppy page — abilities, stats and every skin →

Champion data from Riot's Data Dragon, patch 16.16.1. SmurfVault is not endorsed by Riot Games.