Whether Nautilus is a good climbing pick, judged on what the kit demands and what it hands you for free.
Riot rates Nautilus at 6 out of 3 for difficulty. Blunt, but it tracks something real: how much of the champion's power sits behind execution rather than being handed to you.
At 175 attack range Nautilus has to walk into damage to deal it, so every trade begins with a decision about whether you can afford the walk.

Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.
Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.
Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.
Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
A tank that can start the fight on your terms and be the most costly thing to ignore scales with individual skill rather than coordination — and coordination is exactly what you cannot rely on in the lower ranks.
The counter-argument is engaging before anyone can follow up — a habit the lower ranks reward right up until they suddenly do not, which makes it hard to unlearn later.
Nautilus is mana-gated, which is the real limit on how often you can contest a wave early.
| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 646 | 2346 |
| Attack damage | 61 | 61 |
| Armour | 39 | 123.2 |
| Magic resist | 32 | 66.9 |
Movement speed 325 and attack range 175 do not grow with levels — they are the two numbers that stay true all game.
Worth reading even when you are the one playing Nautilus: it is the list of what your opponent is being told to do to you.