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Laning as Mel: when to trade and when to wait

Wave management and trading windows for Mel, built from its real range, resource and ability costs.

Mel splash art

What your range lets you do

550 attack range means Mel wins by not being where the fight is. Spacing is the whole skill, not a detail of it.

Mel is mana-gated, which is the real limit on how often you can contest a wave early.

Mel splash art

The costs that decide how often you can contest

Searing Brilliance icon
Passive

Searing Brilliance

Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack. When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target.

Radiant Volley icon
Q

Radiant Volley

Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.

Cooldown 10/9/8/7/6sCost 70/75/80/85/90 {{ abilityresourcename }}Range 950
Rebuttal icon
W

Rebuttal

Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.

Cooldown 38/35/33/29/26sCost 80/60/40/20/0 {{ abilityresourcename }}Range 250
Solar Snare icon
E

Solar Snare

Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.

Cooldown 11/10.5/10/9.5/9sCost 50/60/70/80/90 {{ abilityresourcename }}Range 1000
Golden Eclipse icon
R

Golden Eclipse

Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm. Ranks of Golden Eclipse increase Overwhelm's damage.

Cooldown 120/100/80sCost 100 {{ abilityresourcename }}Range 25000

The wave decides the trade

Trades are won by the wave before they are won by the champion. Standing in the larger minion wave means taking chip damage for every second the exchange lasts.

Mel wants to land a cooldown for a burst of damage, then be safe and largely useless until it returns, so the good window is the one where the wave is not helping them and your key cooldown is up.

Recall timing

Backing on a shoved wave is free. Backing on a wave crashing into your own tower costs you the next two minutes. It is the most transferable habit in the game and the one that moves a smurf's MMR fastest.

Riot's own notes on playing Mel

These are the designers' words, not ours — the tips shipped in the client for Mel.

What the stat line does between level 1 and 18

StatLevel 1Level 18
Health6302313
Attack damage5454
Armour21109.4
Magic resist3052.1

Movement speed 330 and attack range 550 do not grow with levels — they are the two numbers that stay true all game.

Full Mel page — abilities, stats and every skin →

Champion data from Riot's Data Dragon, patch 16.16.1. SmurfVault is not endorsed by Riot Games.