Ability-by-ability breakdown of Lissandra with real cooldowns and costs, the combo worth drilling, and why order changes the outcome.
Casting in the wrong order on Lissandra does not shave a little damage off — it frequently wastes an ability outright, because the setup lands after the payoff.
550 attack range means Lissandra wins by not being where the fight is. Spacing is the whole skill, not a detail of it.

When an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets.
Throws a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Move Speed. Shards pass through the target, dealing the same damage to other enemies hit.
Freezes nearby enemies in ice, dealing magic damage and rooting them.
Lissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location.
If cast on an enemy champion, the target is frozen solid, stunning it. If cast on Lissandra, she encases herself in dark ice, healing herself while becoming untargetable and invulnerable. Dark ice then emanates from the target dealing magic damage to enemies and slowing Move Speed.
Take Frozen Tomb at levels 6, 11 and 16 — the ultimate is always worth the point it costs.
For the basic abilities, Glacial Path (E) gains the most from being ranked: its cooldown falls by 12 seconds between rank 1 and max, which is the largest improvement in the kit. That is the usual argument for maxing it first.
This is reasoning from the cooldown data, not a win-rate ranking — a matchup that punishes you can invert it.
Those cooldown figures are per rank, lowest first. The gap between the first and last number is the best argument for a skill order there is — an ability that drops sharply as you rank it earns those points; one that barely moves does not.
Lissandra is mana-gated, which is the real limit on how often you can contest a wave early.
These are the designers' words, not ours — the tips shipped in the client for Lissandra.
Practice tool has no MMR attached and lets you reset cooldowns on demand. Ten minutes there beats ten games of learning a sequence while somebody fights back.
| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 620 | 2490 |
| Attack damage | 55 | 55 |
| Armour | 22 | 93.4 |
| Magic resist | 30 | 52.1 |
Movement speed 325 and attack range 550 do not grow with levels — they are the two numbers that stay true all game.
Full Lissandra page — abilities, stats and every skin →