A ten-game plan for Lillia on a fresh account — the abilities to drill, the real cooldowns to respect, and the habit that costs the most games.
A new account gives you ten normal games before ranked opens. That is the only stretch where you can misplay Lillia at no cost to your rating, and most players spend it on autopilot.
Lillia is a fighter whose job in a fight is to trade repeatedly, survive the return damage, and win the third exchange rather than the first. 325 attack range means Lillia wins by not being where the fight is. Spacing is the whole skill, not a detail of it.
Lillia is mana-gated, which is the real limit on how often you can contest a wave early.

Hitting a champion or monster with a skill will deal additional max Health damage over time.
Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge.
Lillia deals damage in a nearby area, dealing heavy damage in the center.
Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target.
Lillia causes all enemies with Dream Dust on them to become Drowsy before falling asleep. Those enemies will take extra damage on being forcibly woken up.
Take Lilting Lullaby at levels 6, 11 and 16 — the ultimate is always worth the point it costs.
For the basic abilities, Watch Out! Eep! (W) gains the most from being ranked: its cooldown falls by 4 seconds between rank 1 and max, which is the largest improvement in the kit. That is the usual argument for maxing it first.
This is reasoning from the cooldown data, not a win-rate ranking — a matchup that punishes you can invert it.
Do not look for kills. Farm, and watch the cooldown figures above — a fighter that walks up with its main ability down is giving away a free trade, and at rank one those cooldowns are at their longest.
Ranged last-hitting under tower is its own skill, and these are the games to practise it deliberately.
Now use the cooldowns. The recurring error for this class is taking the first trade instead of the trade that wins — it never feels like a mistake in the moment, which is exactly why it survives into ranked.
| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 605 | 2390 |
| Attack damage | 61 | 61 |
| Armour | 22 | 98.5 |
| Magic resist | 32 | 58.4 |
Movement speed 330 and attack range 325 do not grow with levels — they are the two numbers that stay true all game.
Full Lillia page — abilities, stats and every skin →