Wave management and trading windows for Kled, built from its real range, resource and ability costs.
At 125 attack range Kled has to walk into damage to deal it, so every trade begins with a decision about whether you can afford the walk.
Kled uses Courage rather than mana, so "back when you are out of mana" does not apply — track the bar itself.

Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts. While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
Trades are won by the wave before they are won by the champion. Standing in the larger minion wave means taking chip damage for every second the exchange lasts.
Kled wants to trade repeatedly, survive the return damage, and win the third exchange rather than the first, so the good window is the one where the wave is not helping them and your key cooldown is up.
Backing on a shoved wave is free. Backing on a wave crashing into your own tower costs you the next two minutes. It is the most transferable habit in the game and the one that moves a smurf's MMR fastest.
These are the designers' words, not ours — the tips shipped in the client for Kled.
| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 410 | 1838 |
| Attack damage | 65 | 65 |
| Armour | 35 | 123.4 |
| Magic resist | 28 | 62.9 |
Movement speed 345 and attack range 125 do not grow with levels — they are the two numbers that stay true all game.
Full Kled page — abilities, stats and every skin →