Ability-by-ability breakdown of Kalista with real cooldowns and costs, the combo worth drilling, and why order changes the outcome.
Casting in the wrong order on Kalista does not shave a little damage off — it frequently wastes an ability outright, because the setup lands after the payoff.
525 attack range means Kalista wins by not being where the fight is. Spacing is the whole skill, not a detail of it.

Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.
Throw a fast moving spear that passes through enemies it kills.
Gain bonus damage when Kalista and her Oathsworn strike the same target. Activate to send a soul to scout out the path, revealing the area in front of it.
Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage.
Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back.
Those cooldown figures are per rank, lowest first. The gap between the first and last number is the best argument for a skill order there is — an ability that drops sharply as you rank it earns those points; one that barely moves does not.
Kalista is mana-gated, which is the real limit on how often you can contest a wave early.
These are the designers' words, not ours — the tips shipped in the client for Kalista.
Practice tool has no MMR attached and lets you reset cooldowns on demand. Ten minutes there beats ten games of learning a sequence while somebody fights back.
| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 560 | 2498 |
| Attack damage | 57 | 57 |
| Armour | 24 | 112.4 |
| Magic resist | 33 | 51.7 |
Movement speed 330 and attack range 525 do not grow with levels — they are the two numbers that stay true all game.
Full Kalista page — abilities, stats and every skin →