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Kalista combos: cooldowns, costs and the order that matters

Ability-by-ability breakdown of Kalista with real cooldowns and costs, the combo worth drilling, and why order changes the outcome.

Kalista splash art

Damage is a sequence, not a sum

Casting in the wrong order on Kalista does not shave a little damage off — it frequently wastes an ability outright, because the setup lands after the payoff.

525 attack range means Kalista wins by not being where the fight is. Spacing is the whole skill, not a detail of it.

Kalista splash art

The kit, with the real numbers

Martial Poise icon
Passive

Martial Poise

Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.

Pierce icon
Q

Pierce

Throw a fast moving spear that passes through enemies it kills.

Cooldown 9sCost 60/65/70/75/80 {{ abilityresourcename }}Range 1150
Sentinel icon
W

Sentinel

Gain bonus damage when Kalista and her Oathsworn strike the same target. Activate to send a soul to scout out the path, revealing the area in front of it.

Cooldown 30sRange 5000
Rend icon
E

Rend

Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage.

Cooldown 0sCost 30 {{ abilityresourcename }}Range 1000
Fate's Call icon
R

Fate's Call

Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back.

Cooldown 160/140/120sCost 100 {{ abilityresourcename }}Range 1000

Reading the cooldown column

Those cooldown figures are per rank, lowest first. The gap between the first and last number is the best argument for a skill order there is — an ability that drops sharply as you rank it earns those points; one that barely moves does not.

Kalista is mana-gated, which is the real limit on how often you can contest a wave early.

Riot's own notes on playing Kalista

These are the designers' words, not ours — the tips shipped in the client for Kalista.

Drill it in practice tool

Practice tool has no MMR attached and lets you reset cooldowns on demand. Ten minutes there beats ten games of learning a sequence while somebody fights back.

What the stat line does between level 1 and 18

StatLevel 1Level 18
Health5602498
Attack damage5757
Armour24112.4
Magic resist3351.7

Movement speed 330 and attack range 525 do not grow with levels — they are the two numbers that stay true all game.

Full Kalista page — abilities, stats and every skin →

Champion data from Riot's Data Dragon, patch 16.16.1. SmurfVault is not endorsed by Riot Games.