Positioning for Gangplank by class, range and real stat line — what to do when the fight starts, and what not to.
Gangplank is a fighter. In a five-on-five that means one thing: trade repeatedly, survive the return damage, and win the third exchange rather than the first.
Items, runes and damage numbers are all downstream of standing in the right place when it starts.

| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 630 | 2568 |
| Attack damage | 64 | 64 |
| Armour | 31 | 110.9 |
| Magic resist | 32 | 66.9 |
Movement speed 345 and attack range 125 do not grow with levels — they are the two numbers that stay true all game.
At 125 range you are inside the fight by definition. The question is which side of it — entering on the same angle as your team makes you a threat, entering alone makes you a kill.
The armour and magic resist above are what you have before items, and they are the honest answer to whether you survive being focused.
Every few seconds, Gangplank's melee strike will set his opponent on fire.
Shoots target, plundering Gold for each enemy unit killed.
Eats citrus to cure crowd control effects and restore Health.
Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.
Gangplank signals his ship to bombard an area, slowing and damaging enemies.
These are the designers' words, not ours — the tips shipped in the client for Gangplank.