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Your first ten games on Cassiopeia: a smurf opener

A ten-game plan for Cassiopeia on a fresh account — the abilities to drill, the real cooldowns to respect, and the habit that costs the most games.

Cassiopeia splash art

Why Cassiopeia on a new account

A new account gives you ten normal games before ranked opens. That is the only stretch where you can misplay Cassiopeia at no cost to your rating, and most players spend it on autopilot.

Cassiopeia is a mage whose job in a fight is to land a cooldown for a burst of damage, then be safe and largely useless until it returns. 550 attack range means Cassiopeia wins by not being where the fight is. Spacing is the whole skill, not a detail of it.

Cassiopeia is mana-gated, which is the real limit on how often you can contest a wave early.

Cassiopeia loading art

Drill these, in this order

Serpentine Grace icon
Passive

Serpentine Grace

All Move Speed bonuses are more effective on Cassiopeia.

Noxious Blast icon
Q

Noxious Blast

Cassiopeia blasts an area with Poison after a brief delay, granting her increased Move Speed if she hits an enemy champion.

Cooldown 3.5sCost 50/55/60/65/70 {{ abilityresourcename }}Range 850
Miasma icon
W

Miasma

Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities.

Cooldown 24/22/20/18/16sCost 70/75/80/85/90 {{ abilityresourcename }}Range 700
Twin Fang icon
E

Twin Fang

Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana.

Cooldown 0.75sCost 40 {{ abilityresourcename }}Range 700
Petrifying Gaze icon
R

Petrifying Gaze

Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.

Cooldown 120/100/80sCost 100 {{ abilityresourcename }}Range 825

Skill order, and how to reason about it

Take Petrifying Gaze at levels 6, 11 and 16 — the ultimate is always worth the point it costs.

For the basic abilities, Miasma (W) gains the most from being ranked: its cooldown falls by 8 seconds between rank 1 and max, which is the largest improvement in the kit. That is the usual argument for maxing it first.

This is reasoning from the cooldown data, not a win-rate ranking — a matchup that punishes you can invert it.

Games one to four: last-hitting only

Do not look for kills. Farm, and watch the cooldown figures above — a mage that walks up with its main ability down is giving away a free trade, and at rank one those cooldowns are at their longest.

Ranged last-hitting under tower is its own skill, and these are the games to practise it deliberately.

Games five to ten: trading patterns

Now use the cooldowns. The recurring error for this class is holding the key cooldown so carefully it never gets cast — it never feels like a mistake in the moment, which is exactly why it survives into ranked.

Riot's own notes on playing Cassiopeia

These are the designers' words, not ours — the tips shipped in the client for Cassiopeia.

What the stat line does between level 1 and 18

StatLevel 1Level 18
Health6302296
Attack damage5353
Armour1897.9
Magic resist3254.1

Movement speed 335 and attack range 550 do not grow with levels — they are the two numbers that stay true all game.

Full Cassiopeia page — abilities, stats and every skin →

Champion data from Riot's Data Dragon, patch 16.16.1. SmurfVault is not endorsed by Riot Games.