A ten-game plan for Cassiopeia on a fresh account — the abilities to drill, the real cooldowns to respect, and the habit that costs the most games.
A new account gives you ten normal games before ranked opens. That is the only stretch where you can misplay Cassiopeia at no cost to your rating, and most players spend it on autopilot.
Cassiopeia is a mage whose job in a fight is to land a cooldown for a burst of damage, then be safe and largely useless until it returns. 550 attack range means Cassiopeia wins by not being where the fight is. Spacing is the whole skill, not a detail of it.
Cassiopeia is mana-gated, which is the real limit on how often you can contest a wave early.

All Move Speed bonuses are more effective on Cassiopeia.
Cassiopeia blasts an area with Poison after a brief delay, granting her increased Move Speed if she hits an enemy champion.
Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities.
Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana.
Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
Take Petrifying Gaze at levels 6, 11 and 16 — the ultimate is always worth the point it costs.
For the basic abilities, Miasma (W) gains the most from being ranked: its cooldown falls by 8 seconds between rank 1 and max, which is the largest improvement in the kit. That is the usual argument for maxing it first.
This is reasoning from the cooldown data, not a win-rate ranking — a matchup that punishes you can invert it.
Do not look for kills. Farm, and watch the cooldown figures above — a mage that walks up with its main ability down is giving away a free trade, and at rank one those cooldowns are at their longest.
Ranged last-hitting under tower is its own skill, and these are the games to practise it deliberately.
Now use the cooldowns. The recurring error for this class is holding the key cooldown so carefully it never gets cast — it never feels like a mistake in the moment, which is exactly why it survives into ranked.
These are the designers' words, not ours — the tips shipped in the client for Cassiopeia.
| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 630 | 2296 |
| Attack damage | 53 | 53 |
| Armour | 18 | 97.9 |
| Magic resist | 32 | 54.1 |
Movement speed 335 and attack range 550 do not grow with levels — they are the two numbers that stay true all game.
Full Cassiopeia page — abilities, stats and every skin →