Positioning for Blitzcrank by class, range and real stat line — what to do when the fight starts, and what not to.
Blitzcrank is a tank. In a five-on-five that means one thing: start the fight on your terms and be the most costly thing to ignore.
Items, runes and damage numbers are all downstream of standing in the right place when it starts.

| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 600 | 2453 |
| Attack damage | 62 | 62 |
| Armour | 37 | 116.9 |
| Magic resist | 32 | 66.9 |
Movement speed 325 and attack range 125 do not grow with levels — they are the two numbers that stay true all game.
At 125 range you are inside the fight by definition. The question is which side of it — entering on the same angle as your team makes you a threat, entering alone makes you a kill.
The armour and magic resist above are what you have before items, and they are the honest answer to whether you survive being focused.
Blitzcrank gains a shield based on their mana when dropping to low health.
Blitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.
Blitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.
Blitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.
Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.
These are the designers' words, not ours — the tips shipped in the client for Blitzcrank.