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Does Aurora climb? An honest read

Whether Aurora is a good climbing pick, judged on what the kit demands and what it hands you for free.

Aurora splash art

What the kit asks of you

Riot rates Aurora at 5 out of 3 for difficulty. Blunt, but it tracks something real: how much of the champion's power sits behind execution rather than being handed to you.

550 attack range means Aurora wins by not being where the fight is. Spacing is the whole skill, not a detail of it.

Aurora art

The kit you are being asked to execute

Spirit Abjuration icon
Passive

Spirit Abjuration

Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.

Twofold Hex icon
Q

Twofold Hex

Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.

Cooldown 9/8.5/8/7.5/7sCost 60 {{ abilityresourcename }}Range 900
Across the Veil icon
W

Across the Veil

Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.

Cooldown 22/21/20/19/18sCost 80 {{ abilityresourcename }}Range 700
The Weirding icon
E

The Weirding

Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.

Cooldown 15/14/13/12/11sCost 80 {{ abilityresourcename }}Range 825
Between Worlds icon
R

Between Worlds

Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.

Cooldown 140/120/100sCost 100 {{ abilityresourcename }}Range 250

The case for

A mage that can land a cooldown for a burst of damage, then be safe and largely useless until it returns scales with individual skill rather than coordination — and coordination is exactly what you cannot rely on in the lower ranks.

The case against

The counter-argument is holding the key cooldown so carefully it never gets cast — a habit the lower ranks reward right up until they suddenly do not, which makes it hard to unlearn later.

Aurora is mana-gated, which is the real limit on how often you can contest a wave early.

Where the power actually is

StatLevel 1Level 18
Health6072477
Attack damage5353
Armour2399.5
Magic resist3254.1

Movement speed 335 and attack range 550 do not grow with levels — they are the two numbers that stay true all game.

Full Aurora page — abilities, stats and every skin →

Champion data from Riot's Data Dragon, patch 16.16.1. SmurfVault is not endorsed by Riot Games.