What Alistar threatens, which cooldowns open your safe window, and Riot's own notes on beating it.
Alistar is a tank that wants to start the fight on your terms and be the most costly thing to ignore. At 125 attack range Alistar has to walk into damage to deal it, so every trade begins with a decision about whether you can afford the walk.
That shapes the lane more than any item choice: you are deciding, every wave, whether to stand where it does its job.

Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.
Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.
Alistar rams a target with his head, dealing damage and knocking the target back.
Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.
Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
Each of those numbers is a window. With its defining ability down, Alistar is a tank without the tool the whole kit is built around — that is when the lane is yours.
Alistar is mana-gated, which is the real limit on how often you can contest a wave early.
Worth reading even when you are the one playing Alistar: it is the list of what your opponent is being told to do to you.
| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 685 | 2725 |
| Attack damage | 62 | 62 |
| Armour | 40 | 119.9 |
| Magic resist | 32 | 66.9 |
Movement speed 335 and attack range 125 do not grow with levels — they are the two numbers that stay true all game.
Full Alistar page — abilities, stats and every skin →